Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
Great efreetis seethe with a fiery rage that manifests itself in the form of their magic's wake. In bodies of smoldering heat and flames, both militants and civilians have been burnt mercilessly to charred remains and then to ashes by these fervent beings. Settlements are annihilated overnight by a great efreeti, leaving nothing left but smoldering ruins. Little has anyone understood of their intent or anger, but little does it matter to the summoners who drive them forward, making as much use as possible of their blasts of hellfire and ravaging firestorms.
Special Notes: The unit has magical attacks, which always have a high chance of hitting an opponent.
Advances from: | Efreet |
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Advances to: | |
Cost: | 50 |
HP: | 55 |
Movement: | 7 |
XP: | 100 |
Level: | 3 |
Alignment: | neutru |
ID | I8 Ak_EfreetiGreat |
Abilities: |
touch foc | 9 - 3 corp la corp | magic | |
magic foc | 10 - 4 la distanta | magic | |
destruction impact | 22 - 2 la distanta | magic |
Resistances: | |
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lama | 20% |
pierce | 10% |
impact | 10% |
foc | 40% |
cold | 0% |
arcane | -20% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 3 | 40% |
Coastal Reef | 1 | 50% |
Deep Water | 1 | 20% |
Flat | 1 | 40% |
Forest | 1 | 50% |
Frozen | 1 | 20% |
Hills | 1 | 50% |
Impassable | - | 90% |
Mountains | 1 | 60% |
Mushroom Grove | 3 | 50% |
Sand | 1 | 30% |
Shallow Water | 1 | 20% |
Swamp | 1 | 20% |
Unwalkable | 1 | 20% |
Village | 1 | 60% |